The game is setup in an illustrious and creative world which is clear to have been thought over with great detail. ‘Lying Quests’ will certainly have a big aspect into the adventure as you strive to quell the darkness in Krat while also discovering yourself as you grow ever more human. Throughout the game there will be ways to become more human through lies your character tells. While you are freely able to explore the world, crafting new equipment and weapons will be imperative in your journey. This game has a similar look to that of the game Bloodborne in which many similarities can be found. Stakes high enough for you yet? Well it’s up to you to control the famous puppet and use his powers to destroy the evil which plagues the land, while also searching for what makes people human. Extract said archive to C:\Program Files (x86)\Steam\steamapps\common\Lies of P\LiesofP\Content (Or wherever you have it installed.From what we know so far, the game looks to be a dark, dystopian world in which humanity is on the brink of collapse.Take the archive from the github I uploaded the two versions to.Run the game at least once after doing so, it will give you a pop-up and not open the game.In UMU select \Lies of P\LiesofP\Binaries\Win64.Install UnrealModUnlocker from the Mod Unlocker website.I didnt touch the actual layout of the options menu, thus my description of "stupid and hacky."ĭetailed instructions below, but when you are done, your game folder should look something like this, minus the arhives.ĭualshock 4 (Has keyboard prompts at the top because I just loaded the game to make sure it worked and wasnt using a controller.)įor GamePass versions, before you install UnrealModUnlocker, you need to rename the WinSDK folder to Win64, install UMU, then rename it back to WinSDK before you run it. So I was ♥♥♥♥♥♥♥ around with the game and its files for a bit early, and managed to create a stupid and hacky mod using Unreal Mod Unlocker to replace the xbox prompts with Playstation prompts.Įffectively, the way I accomplished it was taking the PS prompts that I found already exist in the game files, extracted the textures, renamed them from something like UIT_Icon_Ps_FacebuttonRight.tga to UIT_Icon_Xbox_FacebuttonRight.tga and then used Unreal Engine to re-cook the files.
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